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Advanced texturing in substance painter11/21/2023 ![]() ![]() Professional software to create new 3D (3D) paintings with features and features never seen before that improve the progress of a 3D drawing. You can also design multiple materials in one mesh with each map in 4K resolution. Each move is rendered in all channels at the same time and immediately. Select the brush, select Material and edit it if necessary, then start painting. The software is available as one of the most innovative and user-friendly 3D paintings available. Substance Painter is a new 3D painting software that you have never seen before to create a texture for modern games. With this software you can use a complete and familiar set of texture tools such as: PBR and particle painting, transparency control brush, material procedural effects, materials and smart masks. I’m planning on using smart materials as a base then do some individual custom painting so overlapping uv isn’t an option.Substance Painter is a 3D painting software that enables you to share your texture, render and work. Thanks, will definitely check out those videos. ![]() Unless you want to do your custom cuts in UV Pelt. Otherwise, for Smart Materials I would do the AutoSeams/UV Flatten technique that I outline, or alternatively use the LABS AutoUV's. If you're not planning on Smart Materials, you could probably get away with just a UV Texture node set to spherical, and then use TriPlanar mapping in Substance. I have a series of videos on how to prepare UV's for Substance in Houdini, but with geometry like yours it can be tricky to say the least. Midphase Are you looking to use Smart Materials? If so you need UV maps that don't overlap or your AO's and Curvature will be incorrectly calculated.
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